Wednesday, October 16, 2019

Digital Citizenship Cranium

Post number 2 for my 10 posts in 10 days challenge...

How is your school supporting students to become good digital citizens?

We live in a time where successful navigation of digital technologically is a critical part of success. Don't believe me? Did you use any form of digital alarm this morning, including a digital clock or phone? Did you call or text the school when your child was sick and you were keeping them at home? On your lunch break, did you pay for your coffee with EFTPOS, credit card or Apple Wallet? Perhaps you used a GPS to find your next meeting. In the meeting you may have showcased some of your latest work using a presentation or augmented reality. Chances are that you used Spotify to get you in the zone at the gym, while out running, or in that fitness class you've been taking. When you're ready to crash tonight you might watch a show on Netflix before a quick scroll through Facebook to see the birthdays you should have remembered today. Before you go to sleep, you might turn off your phone, and settle in for a little bit of quiet reading on a Kindle before doing it all again tomorrow.

While digital technology is ubiquitous in our life and the lives of our students, it is important to remember that is only increasing. Already self-driving cars are on the increase, as are autonomous drones. An increasing array of wearable tech is also augmenting our lives. Just think Apple watch, Fitbit and bluetooth headphones. All of the above doesn't even begin to address the wide range of digital skills that our students already need (and will need) in the workplace. Additionally, the students who are in front of us today do not remember, a time before the internet, or even a time before YouTube. For some of them at least, there may not be a separation vs. online and real world, instead, it is just the world.

The explosive and exponential pace of change in digital technology means that we are essentially in a new Wild West, characterised by new frontiers, rapid expansion, and some degree of anarchy as law and order struggles to keep pace with the rate of change. It is my belief that any school that intends to prepare and support students in the world in and beyond school, needs to help students navigate the challenges and pitfalls of digital technology, as well as enable students to seize the opportunities and benefits on offer.

In response, I ran a short professional learning activity today with our staff to help promote discussion about the many elements of digital citizenship - it's a lot more than just cyber bullying! I designed the activity to help build our staff's vocabulary and awareness of the scope of digital citizenship.

The activity is quite obviously inspired by Cranium, however I have made a few tweaks to allow you to play it with large groups. 


Digital Citizenship Cranium

You will need:

  • One piece of paper and pencil for each group. 
  • One set of playing cards for each group (see below). 
  • Timer for each group.
To play:
  • The object of the game is to guess as many correct answers answers as possible in the allocated amount of time. (We played for 10 minutes today.)
  • Split into small groups of 3 to 6 people. You can have as many group as you like, however each group will need their own set of cards.
  • Assign one person from each group as the game facilitator. This person will read the instructions on each card to the group and start a 1 minute timer. Groups can take turns to be the facilitator or keep the same one the whole way through.
  • When the timer runs out or when the group guesses correctly, go to the next card.
Click here for the high resolution cards.





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